Thu, 18 October 2012
Colin, Goldfarb and myself are back in the same room and ready to engage in the No. 1 PlayStation Podcast on the 'net! Today, the team tackles layoffs at Starhawk developer LightBox Interactive, where BioShock Infinite is, and how we interface with you. Powerhouse (AKA Ryan Clements) was too good to show up. Boo him.